Your characters gain Experience Points through successfully performing actions in combat as well, but unlike Job Points, which are linked to one Job, EXP belong to the whole character, and determine their level. You can combine skills from multiple jobs, but can only have so many active at the same time. When you have enough Job Points, you can use them to unlock skills from that job. Whenever you do something successfully in combat, you gain Job Points for your current job. Like faith, this value pretty much stays wherever it starts.Įach character has a Job, which gives them access to a pool of combat skills, certain types of equipment, and passive abilities. Too little and you may be rendered unable to fight, and too much and you'll take damage like a reckless berserker. Also effects the physical damage you deal and are dealt in combat. Increases your ability to block and counter, and use certain weapons and combat techniques. Though things can alter this, it pretty much stays at a set value. Too much Faith can make you lose the will to fight, and too little can render you unable to use or be affected by magic at all. Increases the power of your spells, as well as the power of spells used on you. It factors into the effect of certain weapon types and abilities too. With enough speed, you can act more than once in a round. Each character has a personal timer that determines when they can act, and higher speed makes the timer go faster. In combat, the sequence characters act in is determined by each character's speed value. Some skills (like Parry) and some items (like Shields) increase this amount. This is represented by a percentage, and determines the chance you have to completely avoid being affected by physical (and sometimes magical) attacks. Your job determines your Base Evade score, which is the single greatest way to reduce damage. Certain job skills and equipment can increase Jump and Move. You can also jump horizontal gaps equal to half your Jump score. Your Jump determines the max height you can move vertically each time you move between squares. Your move is how many squares you can travel each round. Your job determines your Jump and Move scores. If a character dies, you can hire new characters at level 1.
In that case, they may leave behind soul-crystals that allow other units to inherit their learned abilities. Your current Job also grants you access to its group of Combat Skills for free, and may grant other innate abilities in addition to those you've equipped.Ĭharacters can permanently die in combat, if not raised within three rounds of being Knocked Out. You can equip one Skill from each of these categories at a time one group of Combat Skills (such as Item Use, Black Magick, etc.), one Reaction Skill, one Support Skill, and one Movement Skill.
Finally, Movement Skills affect your Charcter's movement, such as enabling them to move faster, jump farther, heal when moving, or even fly and teleport.
Support Skills usually open up new options or capabilities for your character, such as equipping non-standard weapons, or making your attacks never miss. Reaction Skills are automatically used after a certain trigger, such as being damaged, being targeted by a spell, etc. Combat Skills are unique to each job, and are usually built around a theme Chemists learn skills that enable healing items, while Black Mages learn skills that let them cast damaging elemental spells. Job Skills come in several different flavors. Characters can switch between their available jobs at any time, but Job Point pools are separate for each job. When you've earned enough job points in one job, you may unlock higher-tier Jobs, which grant new abilities. While fighting and using job skills, the characters gain Experience Levels which increase their physical stats depending on their current job, and gain Job Points which can be spent to unlock more advanced skills for that job. Final Fantasy Tactics is a turn-based strategy RPG set in a medieval fantasy world, where you lead a group of individually trained, customizable characters in strategic combat.Įach character can pick a Job to train as, which grants them some innate abilities and equipment options.